

Fixed larger enemies with melee weapons animating too quickly when walking slowly.Fixed a bug where the Pichu Nunchaku would not stop its animation.The first three hits no longer miss targets Fixed tracking problems when attacking Jagni employees.Lupa Lupine is more sensitive to parrying and counterattacking.The enemy grasp speed has been adjusted.Fixed a bug where air combos would not complete.Disable camera tracking when enemies are hit in the air.Adjusted aiming angle to reduce camera movement in combat.Scenario-induced slowdowns in short battles have been disabled.The damage multiplier has been reduced Dead eye sniper from 2 to 1.25.Fixed a bug where some skills were unable to critically hit.Updated sounds when the player lands in the HQ after being shot down by the catapult.Added sound effects for the Tribe’s War Trebuchet.

The volume of the sound effects associated with the mount has been updated.Guarantee that the quest reward Diver helmet will no longer fall randomly.Reduced resistance and critical hit chance from modifiers.Fixed a bug where adding modifiers would not apply resistance statistics to crafting equipment.Base damage from ranged bodies, muzzles, and grips has been reduced by approximately 5%.The base damage for melee damage, grips and addons has been increased by around 5%.The number of healing items that can be obtained from boxes and enemies has been reduced.Common items can no longer be obtained from high-level crates.Players will still find items at levels higher than their own, but it is now taken into account The chance of finding items that match the player’s level has been increased.Fixed an issue where depth of field was not being applied during dialogs.Fixed a bug where the player’s automatic camera adjustment was not applied in combat.By starting a game in NewGame +, players can unlock the benefits of all classes.Fixed a bug where the difficulty change did not apply to existing enemies.Difficulty mode added Extremewhere enemies do more damage and shoot faster.Removed text timeout when gibberish or narration is disabled.Fixed an issue that caused the game to time out when setting the volume of Narrator and Gibberish to 0.A setting has been added that allows players to choose whether to hear narrator, gibberish, or both when speaking to an NPC.The narrator chatters less before translating.Some plans to improve the speed have been removed.Removed some dialogues between Glog and Gizmo.Deletion of some parts of the tutorial in order to shorten the duration.

Removed dialogue between Johnny Djeuns and Le Fossile to improve the rhythm.Updated the memory of Johnny Djeuns to reduce the distance between the Nonos and the Pensai tree.More chance of getting items from Bunker 101 boxes.Added missing loot in the trenches outside Jagnis Fortress.Increased frequency of fights at the beginning of the game.Correction of several crashes Fixed crash on AMD-based CPUs with integrated graphics.Overall, patch 1.4 delivers what Biomutant needed, and then some. This is now fixed, however, and it probably means that characters using 'magic' will now be much stronger than ever before. As a matter of fact, some players delving more into abilities like Biogenetics powers or Psi-Powers lamented that these could not crit, despite the Psi-Freak class coming with a Perk that increases critical chance with powers. Lastly, another big change for Biomutant came with abilities now being able to properly cause critical strikes.
Biomutant patch 1.4 ps4 plus#
The patch also introduced the possibility for players to pick Perks from any other class when starting a new game plus experience, which makes Perks like Sharpshooter available to everyone, instead. This is huge, as it made the Dead-Eye too strong compared to all other ranged options, and probably even stronger than all builds in general, regardless of their specialization. What Sharpshooter did was to straight-up double the damage dealt by the Dead-Eye with two-handed guns, but now its multiplier has been reduced to 1.25, meaning that the increase in damage is not 100%.
